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In “Norco,” a sci-fi, point-and-click journey sport, gamers will “encounter rogue androids, sentient ecological networks, ghostly swamp lights and other supernatural elements,” writes Emily Worth in The Washington Publish’s assessment of the sport. However “the main antagonist is all the more horrifying for its mundanity: ‘Norco’s’ villain is the company, the boss and the bottom line, and its greatest threats are directly born of the environmental damage that those have caused.”

It’s set in a dystopian model of the real-life city of Norco, Louisiana, and, regardless of being a fictional story, the sport “is in equal measure a loving and brutally honest portrait of the struggles of the people who live there.” “Norco’s” themes of synthetic air pollution mixed with the supernatural delivered to thoughts style touchstones reminiscent of “Kentucky Route Zero” and the NieR collection, Worth writes. However the sport’s main achievements are its specificity, texture and complexity. The outcome, Worth writes, is a “robotic story, disturbing, personal and fresh, [and] an experience that should not be missed.”